Hi, I’m Thomas Deckert,
a UX / Product Designer
based in Oakland, CA
I improve experience outcomes by working directly with end-users and stakeholders, cultivating understanding for their perspectives, leveraging existing behavioral patterns, and delivering solutions that adapt to evolving needs.
Interested in working together? Let’s connect!
Resource Portal For Vulnerable Populations
- Led a team of developers
- Managed relationships with stakeholders
- Delivered progressive web app
Resource Portal for Vulnerable Populations
- Led a team of developers
- Managed relationships with stakeholders
- Delivered progressive web app
User Research And Testing For The 2020 U.S. Census
- Led a team of UX designers and researchers
- Built an interactive prototype in a weekend
- Co-authored report for U.S. Census Bureau
User Research And Testing For The U.S. Census
- Led a team of UX designers and researchers
- Built an interactive prototype in a weekend
- Co-authored report for U.S. Census Bureau
School District Website Expansion
- Conducted user research and content audit
- UI designed within strict CMS constraints
- Cultivated buy-in from disparate stakeholders
School District Website Expansion
- Conducted user research and content audit
- UI designed within strict CMS constraints
- Cultivated buy-in from disparate stakeholders
Campaign to Restore Voting Rights
- Created logo and branding for statewide campaign
- Built custom WordPress theme
- Adapted site to evolving political needs
Campaign To Restore Voting Rights
- Created logo and branding for statewide campaign
- Built custom WordPress theme
- Adapted site to evolving political needs
Environmental Monitoring System
- Led hardware design and manufacturing
- Solved for extreme experience challenges
- Grand-Prize winning design
Environmental Monitoring System
- Led hardware design and manufacturing
- Solved for extreme experience challenges
- Grand-Prize winning design
PocketC.H.I.P. – The “Hacker’s Gameboy”
- Led design and manufacturing
- Shipped 20,000 units around the world
- Most profitable product in the company
PocketC.H.I.P. – The “Hacker’s Gameboy”
- Led design and manufacturing
- Shipped 20,000 units around the world
- Most profitable product in the company